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Put that final touch on your model before sharing it with the world. 3D Painting comes with a simple yet powerful Lighting Studio to set lighting and place your model in its ideal environment.
To enter Lighting Studio you must be working in 3D Painting. Tap Actions → 3D → Edit lighting & environment. Your model will be sitting on a gridded 3D ground plane with two white lights sitting above it.
From here you can adjust the existing lights, add up to four light sources, and choose from 11 different environments to light your 3D creations.
Use the same gestures as 3D Painting to move, zoom and rotate your model in lighting studio.
To find out how gestures work in 3D Painting check out Gestures in Interface and Gestures of the 3D Painting section of this Handbook.
Use these options to access all the features available in Lighting Studio.
Note that Lighting Studio changes on your object only take effect in the 3D view of the Reference companion.
To find out more about how the Reference companion works see Interface & Gestures in the 3D section of this Handbook.
Add light sources and adjust the Hue, Saturation and Intensity to make your 3D Painting shine.
You can only use Duplicate to create a maximum of four light sources in your Lighting Studio at any one time.
Use one of 11 indoor and outdoor environments to place your object into before or after lighting them.
Think of this environment like a room your object sits in – it can be indoors, outdoors, night, or day. It lights the scene, affects the reflections produced on your model, and can contain any extra lights you place into it.
To see the original source material used to create each environment, 3D paint a very reflective object. Take this object into Lighting Studio, zoom in and switch between each environment.
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